Nitish Jaddu

Nitish Jaddu

Let's Deliver

  • Production DateApril 2022
  • CompanyFlick Game Studios
  • LinksPlaystore
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Game Design

As a game designer, my main role in the production of the Casual Puzzle Delivery game, "Let's Deliver", was to come up with the overall concept and design of the game. This included determining the gameplay mechanics, level design, and user interface (UI).

Challenges

One of the biggest challenges I faced during the production of "Let's Deliver" was the decision to go for a minimal pastel art style. It was a challenge to make this style work effectively in the game, but in the end, it resulted in a cute and visually pleasing game art that was well received by players.

Another challenge I faced was in creating the mechanics for the game. This was a new experience for me, and it took some trial and error to get the mechanics to work smoothly. However, with persistence and collaboration with the development team, we were able to create a fun and engaging gameplay experience.



Summary
Overall, my role as a game designer, level designer, and UI designer on "Let's Deliver" was crucial in bringing the game to life. It was a challenging but rewarding experience, and I am proud of the final product we were able to create.

  • Flick Game Studio ©