Nitish Jaddu

Nitish Jaddu

MotoTrail Extreme Bike

  • Production DateJune 2022
  • CompanyFlick Game Studios
  • LinksPlaystore
MotoTrailGame
MotoTrailGame MotoTrailGame
Game Design

As a game designer, my role was to envision and create the overall design of the game, including mechanics, systems, and rules. In the case of Moto Trail Xtreme, this involved coming up with the concept of a stunt riding game, deciding on the game's goals and objectives, and determining the game's mechanics and rules. This may have included creating physics-based controls for the motorcycle, designing a variety of stunts and tricks that players can perform, and implementing a scoring system to reward players for successful stunts.

Level Design

As a level designer, my role was to create the individual levels of the game. This involved designing the layout of the levels, placing obstacles and power-ups, and setting the difficulty of the levels. In the case of Moto Trail Xtreme, this may have included creating a variety of environments for players to ride in, such as forests, mountains, and urban areas, as well as designing challenging and dynamic tracks that provide opportunities for stunts and tricks.

UI Design

s a UI designer, my role was to create the user interface of the game, including the menus, buttons, and other on-screen elements. In the case of Moto Trail Xtreme, this may have involved creating a user-friendly and visually appealing UI that is easy for players to navigate and interact with. This may have included designing the in-game HUD, creating intuitive button layouts for controlling the motorcycle, and implementing a system for displaying the player's current score and other important information.

Challenges

During the production of Moto Trail Xtreme, I faced a number of challenges as a game designer, level designer, and UI designer. For example, creating levels for a stunt riding game can be complex and may require a high level of spatial reasoning and puzzle-solving skills. Additionally, creating a user-friendly and visually appealing UI that is easy to use and navigate can be a challenge, especially in a fast-paced game like Moto Trail Xtreme. Finally, technical challenges such as ensuring smooth and stable performance on a variety of devices and creating beautiful visuals may have also been an issue.

Summary
Overall, working on a Stunt Riding game like Moto Trail Xtreme was a combination of creativity, problem-solving skills, and technical expertise to overcome the various challenges faced during production and Proud of the Final Game

  • Flick Game Studio ©