Role: Game DesignerPlatform: MobileEngine: Unity Game EngineProduction Date: January 2023
THE VISION
Design Pillars:
“Tactical Movement Meets Automatic Mayhem” – You
move. The dice destroys.
“Dice as the Hero” – The weapon isn’t just a
tool—it’s a character, with its own story and chaotic personality.
“Evolving Chaos” – Build power through
unpredictable combos, stacking abilities, and surviving the storm.
CORE GAMEPLAY
Control Simplicity, Tactical Depth:
Joystick-Based Movement:
Easy one-thumb control, focused entirely on dodging and
positioning.
Automatic Dice Combat:
The dice independently hurls itself at nearby enemies on a
cooldown—dealing AoE damage both mid-flight and on impact.
Power Unleashed on Impact:
Each time the dice lands, a magical effect is triggered—random or chosen
from your arsenal of powers. The twist? These powers are wildly
different, often synergizing in surprising ways.
SIGNATURE POWERS
Control Simplicity, Tactical Depth:
Joystick-Based Movement:
Easy one-thumb control, focused entirely on dodging and
positioning.
Automatic Dice Combat:
The dice independently hurls itself at nearby enemies on a
cooldown—dealing AoE damage both mid-flight and on impact.
Power Unleashed on Impact:
Each time the dice lands, a magical effect is triggered—random or chosen
from your arsenal of powers. The twist? These powers are wildly
different, often synergizing in surprising ways.
SIGNATURE POWERS
I designed these dice impact abilities with visual pop,
mechanical variety, and combo potential in mind. A few standout
favorites:
Tesla Coil: Spawns a static turret shocking enemies
in its radius. Great for crowd control zones.
Holo Fist: Buffs the dice with a massive, glowing
hand—wider hitbox, higher knockback. Good for tunnel maps.
Shadow Clone: Drops a decoy that taunts enemies,
then explodes. Combines stealth with burst damage.
Black Hole: Creates a vortex—draws in enemies, then
crushes them. Great for timing with dice cooldown.
Ricochet Turtles: Bouncing projectile
chaos—especially strong in tight corridors.
Thunder Strike Cloud: Periodic lightning
strikes—excellent against slower, tanky enemies.
Design Note: Each power was balanced across impact
radius, duration, synergy, and cooldown
windows, to support varied run strategies.
UPGRADE SYSTEMS
In-Run Enhancements (Roguelite Style):
Choose from randomized upgrades after leveling up
on the progression system. These can enhance:
Various Powers
Dice cooldown speed
Damage radius
Power duration or number of triggers
Movement speed or dodge window
Permanent Progression:
Currency from each run is used in a meta-progression
system:
Upgrade base health, dice damage, or unlock new powers.
Gain access to multiple dice mid-run—each with unique
visual themes and cooldown cycles.
NARRATIVE LAYER
The Dice Isn’t Just Magic. It Talks.
One of my favorite touches: The trapped mage speaks to you.
Through floating text stingers, the mage offers sarcastic
advice, lore tidbits, or strategic hints.
These escalate as the player unlocks new powers—unfolding the
backstory about how the mage was cursed and why he needs you to
survive long enough to break free.
DESIGN CHALLENGES INSIGHTS
Challenge: Balancing strategic freedom with
auto-combat. Solution: By letting the player control positioning
only, we tuned enemy density and arena layouts to force smart
jukes and movement patterns. The unpredictability of dice powers
encouraged adaptive runs.
Personal Highlight: Designing the multi-dice
system. Watching players juggle three dice, each triggering
black holes, turrets, and clouds simultaneously—it was the kind of
chaotic fun that feels earned through smart upgrades.
TECHNICAL NOTES
Modular Power Framework: All powers are structured
as scriptable events triggered on dice impact. Easy to iterate, swap,
and test combinations.
Enemy Spawning System: Built with curve-based wave
escalation—early waves teach movement, later waves overwhelm on
purpose.
Performance Optimization: We had to use pooled
projectiles and simplified geometry to keep the game fluid even when
100+ entities are on screen.
CLOSING THOUGHTS
Cube Survivor gave me a chance to push roguelite
mechanics into a fresh space. It blends the chaos of Vampire
Survivors, the humor of a talking mage sidekick, and the
satisfaction of tactically mastering movement under
pressure.
It’s one of those games where the screen turns into a swirling storm
of destruction—and you feel like you’re the eye of the hurricane.