During my work on Gods of Cricket, I focused on creating an authentic cricket experience that balances simulation depth with accessibility. The project presented unique challenges in translating the complex nature of cricket into engaging gameplay systems while maintaining competitive integrity in a free-to-play environment.
A thrilling cricket battlefield where 22 players clash in a virtual cricket stadiums.
Experience the game from batting, bowling, fielding, and wicket-keeping perspectives.
Dive into a world of strategic possibilities, where every decision matters.
The backbone of Gods of Cricket is its robust multiplayer architecture, which I designed to handle the precise nature of cricket gameplay. The system implements
My approach to cricket simulation focused on creating intuitive controls that mask deep mechanical complexity. The batting system exemplifies this philosophy:
I developed a tactical layer that translates cricket's strategic complexity into actionable gameplay choices, Which players use to make informed decisions
All the above Elements are packed into player selectable Tactics which change the Play order, Field setup and Bowling order and many more aspects of a match
The ranked system draws inspiration from modern competitive games while respecting cricket's unique format:
The monetization strategy balances player progression with revenue generation, ensuring that free-to-play users can compete on equal footing with paying players. The economy design includes:
The interface design prioritizes clarity and efficiency through:
One of our most significant achievements was developing a predictive ball physics system that maintains consistency across network conditions while delivering realistic cricket ball behavior. This required extensive collaboration between design and engineering to balance accuracy with performance.
Throughout development, I maintained three core principles:
This project demonstrated how traditional sports can be translated into compelling digital experiences through thoughtful system design and technical notion.
Legal Notice: Note that the above content is a general overview of the project's aspects that I contributed to, and does not reveal any confidential or proprietary information about the project. It is intended to provide context and showcase my skills and experience, rather than disclose any sensitive details about the project itself.
© Gods of Heroes Studio. All images used are publicly available and are the copyright of their respective owners, with some images created by Gods of Heroes Studio.