Gods of Cricket - TI

Role: Game Designer Platform: Cross Platform (PC/Mobile/Console) Engine: Unreal Game Engine Duration: 24 Months

Multiplayer Cricket Sports Simulation

During my work on Gods of Cricket, I focused on creating an authentic cricket experience that balances simulation depth with accessibility. The project presented unique challenges in translating the complex nature of cricket into engaging gameplay systems while maintaining competitive integrity in a free-to-play environment.

Unique Selling Points (USPs)

11v11 Multiplayer Mayhem

A thrilling cricket battlefield where 22 players clash in a virtual cricket stadiums.

Cricket Roles, Realized

Experience the game from batting, bowling, fielding, and wicket-keeping perspectives.

Tactical Depth Unlocked

Dive into a world of strategic possibilities, where every decision matters.


Core Systems Architecture

Multiplayer Framework

The backbone of Gods of Cricket is its robust multiplayer architecture, which I designed to handle the precise nature of cricket gameplay. The system implements

  • A sophisticated time-based rollback system that ensures fairness in critical moments like ball delivery and shot timing
  • Advanced ball physics prediction that accounts for environmental factors and equipment characteristics
  • Social features integrated directly into match flow, allowing teams to coordinate strategies
  • Seamless reconnection handling with AI substitution after a defined grace period

Gameplay Systems

My approach to cricket simulation focused on creating intuitive controls that mask deep mechanical complexity. The batting system exemplifies this philosophy:

  • Multi-tiered skill trees that unlock progressively complex shot variations
  • Statistical modifiers affecting timing windows, sweet spot size, and power generation
  • Shot selection influenced by stance, footwork, and real-time field positioning
The bowling system recreates the nuanced control of cricket bowling through:
  • Grip-based control scheme that varies by bowling style (pace, spin, swing)
  • Dynamic ball physics incorporating:
    • Pitch length and landing zone
    • Spin/swing intensity
    • Environmental effects on drift, drag, and dip
    • Ball deterioration system affecting behavior over match duration


Tactical Depth

I developed a tactical layer that translates cricket's strategic complexity into actionable gameplay choices, Which players use to make informed decisions

  • Real-time field placement optimization based on bowler and batsman tendencies
  • Dynamic run rate calculations affecting AI behavior and suggested strategies
  • Weather and pitch condition systems influencing optimal tactical approaches

All the above Elements are packed into player selectable Tactics which change the Play order, Field setup and Bowling order and many more aspects of a match


Competitive Structure

The ranked system draws inspiration from modern competitive games while respecting cricket's unique format:

  • Seasonal rankings with promotion/relegation mechanics
  • Skill-based matchmaking incorporating both mechanical skill and tactical proficiency
  • Side activities for non-batting/bowling players to maintain engagement



Economy Design

The monetization strategy balances player progression with revenue generation, ensuring that free-to-play users can compete on equal footing with paying players. The economy design includes:

  • Triple currency system supporting different player behaviors:
    • Match-earned currency for regular progression
    • Premium currency for cosmetic content
    • Special currency for seasonal events
  • Battle Pass system featuring:
    • Monthly progression tracks
    • Daily challenges and rewards
    • Special event passes tied to real-world cricket events



UI/UX Design

The interface design prioritizes clarity and efficiency through:

  • Glassmorphic visual style emphasizing readability and modern aesthetics
  • Seamless transitions between match states
  • Concurrent activity handling (store browsing during matchmaking)
  • Context-sensitive controls adapting to player role and match state



Technical Notion

One of our most significant achievements was developing a predictive ball physics system that maintains consistency across network conditions while delivering realistic cricket ball behavior. This required extensive collaboration between design and engineering to balance accuracy with performance.


Design Philosophy

Throughout development, I maintained three core principles:

  • Authentic cricket simulation that respects the sport's complexity
  • Accessible controls that welcome new players while rewarding mastery
  • Deep progression systems that support long-term engagement

This project demonstrated how traditional sports can be translated into compelling digital experiences through thoughtful system design and technical notion.

Legal Notice: Note that the above content is a general overview of the project's aspects that I contributed to, and does not reveal any confidential or proprietary information about the project. It is intended to provide context and showcase my skills and experience, rather than disclose any sensitive details about the project itself.

© Gods of Heroes Studio. All images used are publicly available and are the copyright of their respective owners, with some images created by Gods of Heroes Studio.