Gods of Cricket - Streetz

Role: Game Designer Platform: Cross Platform (PC/Mobile/Console) Engine: Unreal Game Engine Duration: 4 Months

Reimagining Street Cricket as an Arcade Experience

During my work on Gods of Cricket: Streetz, I set out to transform the raw energy of gully cricket into an electrifying arcade sports experience. The project challenged me to break free from traditional cricket game conventions while honoring the improvisational spirit of street cricket that millions grow up playing.

Unique Selling Points (USPs)

Arcade Cricket Multiplayer

A Fun and Vibrant box cricket like Arenas where 8 players battle out with game changing dynamics

Solo, Team, Arcade

Experience the game in uniqye game mode from batting, bowling, fielding, and wicket-keeping perspectives.

Unique Arenas and Game Modes

unique playground that reimagines how cricket can be played in urban space


Arena Design Innovation

We designed each arena as a unique playground that reimagines how cricket can be played in urban spaces. The arenas aren't just backgrounds - they're active participants in the gameplay

  • Tokyo Dome: High-tech arena with reactive LED walls and scoring zones
  • Neo Breeze Arena: Multi-level beach side arena with vertical scoring opportunities


Unique Game Modes

Takedown Mode (PvPvE)

We designed this mode to capture the rotating nature of street cricket while adding competitive depth

  • 4 real players + 4 AI bots in round-robin format
  • Dynamic role rotation system (Batting → Bowling → Keeping → Fielding)
  • Single over elimination rounds
  • Performance-based scoring system
  • Strategic AI difficulty scaling based on player performance

Overdrive Mode (PvP)

This mode embodies the chaos and creativity of street cricket through

  • 4v4 team battles or free-for-all mayhem
  • Game Changers: Dynamic events that transform matches mid-game
    • "Giant Mode": Oversized equipment phase
    • "Speed Demon": Enhanced movement phase
    • "Multiball": Multiple ball chaos
    • "Power Zones": Random bonus scoring areas
    • "Gravity Shift": Modified ball physics


  • Scoring Notion

    We reimagined cricket scoring for a fast-paced arcade environment

    • 2D Direct Wall Hits: 2 runs
    • Front Wall Boundaries - Direct Hit: 6 runs
    • Front Wall Boundaries - Indirect Hit: 4 runs
    • Singles: Player-assisted indirect hits
    • Singles: Bonus Zones: Dynamic multipliers during events



    Progression Systems

    The progression system was designed to maintain long-term engagement:

    • Global Leaderboards tracking runs and wickets
    • XP-based reward system with daily/weekly challenges
    • Triple currency economy
      • Hype - primary currency translating real money for major purchases
      • Evo - secondary currency to purchase various in game items
      • Match energy - a gateway currency for offline game modes



    Customization Depth

    Player expression was a key focus in the customization system

  • Character Customization
    • Base avatars with cultural diversity
    • Equipment customization
    • Celebration animations
    • Running styles
    • Stance modifications
  • Gameplay Style Customization
    • Batting shot variations
    • Bowling run-up styles
    • Fielding abilities (dives, slides)
    • Special move effects
    • Unique signatures
    • Dynamic Game changers

  • Design Philosophy

    Throughout development, I maintained three core principles:

    • Capture the improvisational spirit of street cricket
    • Create "wow" moments through dynamic gameplay events
    • Reward player creativity and style

    Gods of Cricket: Streetz represents my vision of bringing the universal appeal of street cricket into the digital age, wrapped in an arcade-style package that emphasizes fun and spectacle while maintaining competitive depth.

    Legal Notice: Note that the above content is a general overview of the project's aspects that I contributed to, and does not reveal any confidential or proprietary information about the project. It is intended to provide context and showcase my skills and experience, rather than disclose any sensitive details about the project itself.

    © Gods of Heroes Studio. All images used are publicly available and are the copyright of their respective owners, with some images created by Gods of Heroes Studio.