Role: Game DesignerPlatform: Cross Platform (PC/Mobile/Console)Engine: Unreal Game EngineDuration: 4 Months
Reimagining Street Cricket as an Arcade Experience
During my work on Gods of Cricket: Streetz, I set out to transform the raw energy of gully cricket into an electrifying arcade sports experience. The project challenged me to break free from traditional cricket game conventions while honoring the improvisational spirit of street cricket that millions grow up playing.
Unique Selling Points (USPs)
Arcade Cricket Multiplayer
A Fun and Vibrant box cricket like Arenas where 8 players battle out with game changing dynamics
Solo, Team, Arcade
Experience the game in uniqye game mode from batting, bowling, fielding, and wicket-keeping perspectives.
Unique Arenas and Game Modes
unique playground that reimagines how cricket can be played in urban space
Arena Design Innovation
We designed each arena as a unique playground that reimagines how cricket can be played in urban spaces. The arenas aren't just backgrounds - they're active participants in the gameplay
Tokyo Dome: High-tech arena with reactive LED walls and scoring zones
Neo Breeze Arena: Multi-level beach side arena with vertical scoring opportunities
Unique Game Modes
Takedown Mode (PvPvE)
We designed this mode to capture the rotating nature of street cricket while adding competitive depth
4 real players + 4 AI bots in round-robin format
Dynamic role rotation system (Batting → Bowling → Keeping → Fielding)
Single over elimination rounds
Performance-based scoring system
Strategic AI difficulty scaling based on player performance
Overdrive Mode (PvP)
This mode embodies the chaos and creativity of street cricket through
4v4 team battles or free-for-all mayhem
Game Changers: Dynamic events that transform matches mid-game
"Giant Mode": Oversized equipment phase
"Speed Demon": Enhanced movement phase
"Multiball": Multiple ball chaos
"Power Zones": Random bonus scoring areas
"Gravity Shift": Modified ball physics
Scoring Notion
We reimagined cricket scoring for a fast-paced arcade environment
2D Direct Wall Hits: 2 runs
Front Wall Boundaries - Direct Hit: 6 runs
Front Wall Boundaries - Indirect Hit: 4 runs
Singles: Player-assisted indirect hits
Singles: Bonus Zones: Dynamic multipliers during events
Progression Systems
The progression system was designed to maintain long-term engagement:
Global Leaderboards tracking runs and wickets
XP-based reward system with daily/weekly challenges
Triple currency economy
Hype - primary currency translating real money for major purchases
Evo - secondary currency to purchase various in game items
Match energy - a gateway currency for offline game modes
Customization Depth
Player expression was a key focus in the customization system
Character Customization
Base avatars with cultural diversity
Equipment customization
Celebration animations
Running styles
Stance modifications
Gameplay Style Customization
Batting shot variations
Bowling run-up styles
Fielding abilities (dives, slides)
Special move effects
Unique signatures
Dynamic Game changers
Design Philosophy
Throughout development, I maintained three core principles:
Capture the improvisational spirit of street cricket
Create "wow" moments through dynamic gameplay events
Reward player creativity and style
Gods of Cricket: Streetz represents my vision of bringing the universal appeal of street cricket into the digital age, wrapped in an arcade-style package that emphasizes fun and spectacle while maintaining competitive depth.
Legal Notice: Note that the above content is a general overview of the project's aspects that I contributed to, and does not reveal any confidential or proprietary information about the project. It is intended to provide context and showcase my skills and experience, rather than disclose any sensitive details about the project itself.