Nitish Jaddu

Nitish Jaddu

Street Feud

  • Production DateDecember 2021
  • CompanyFlick Game Studios
  • LinksPlaystore
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Game Design

As the game designer, I was responsible was responsible for overseeing the overall vision and direction of the game. This included creating the game concept, defining the gameplay mechanics and rules, and ensuring that the game was fun and engaging for players.

Challenges

One of the challenges I was responsible faced during the project was balancing the difficulty of the game. The goal was to create a challenging experience for players, but not make it so difficult that it becomes frustrating and unenjoyable. Another challenge was ensuring that the game ran smoothly on a variety of different devices and hardware configurations.



Level Design
As the level designer, I was responsible was responsible for designing and creating the various levels and environments in the game. This included determining the layout of each level, placing obstacles and enemies, and setting up challenges for the player to overcome.

UI designer
As the UI designer, I was responsible was responsible for designing the user interface for the game. This included creating menus, buttons, and other on-screen elements that players would use to interact with the game.

Summary
Overall, my work as a game designer, level designer, and UI designer played a crucial role in the development of "Street Feud" and helped to create a fun and engaging gaming experience for players.

  • Flick Game Studio ©